FFVIII file.DAT extract to use in 3DMax

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FFVIII file.DAT extract to use in 3DMax

Postby judash137 » Tue Jun 29, 2010 3:03

How can I extract there Dat file (a pack of model and textures in FFVIII) and edit them in 3dmax??
I'm use BitTurn (newest version) but it just extract the textures, the 3d mesh just get bug and even dont have any vertice.
Here is the file.dat
http://www.mediafire.com/?jnlfdnmlgwu
Every helps 're welcome !
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Postby mirex » Tue Jun 29, 2010 13:31

I suggest to look on qhimm's forums, on http://forums.qhimm.com/ , there you can find everything that has been found around Final fantasy. You just have to search there.
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Postby judash137 » Wed Jun 30, 2010 4:48

I post my question in FFAB just because until now no one in Qhimm answer this old question.
Here is the link of my old question in Qhimm:
http://forums.qhimm.com/index.php?topic=10236.0
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Postby mirex » Thu Jul 08, 2010 17:17

Yeah, people there don't answer questions that have been asked many times before, you have to try to search for them (or try to search some harder). As far as I know you can find latest info on FF8 in this thread:

http://forums.qhimm.com/index.php?topic=8130.0
and here is info from me:
http://forums.qhimm.com/index.php?topic ... 9#msg98719

that's all I know so far. I have been trying to decode DAT models, but with no avail, no results.
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