.RBM JustCause2

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.RBM JustCause2

Postby dany25 » Wed Sep 08, 2010 11:34

Hi Mirex,

I found some code for loading the rbm files for this game but gibbed stop working on it.
But i want to add an export/import function for each block (mesh,faces,uvmap) into a wavefront obj format or milkshape3d format.
I just want to edit the mesh (moving the vertex) and save back into the rbm.

I put an sample rbm into the rbm directory.
The Model Viewer use xna.
If you can take a look on it.
Thanks :)

http://rapidshare.com/files/417826775/G ... lanche.zip
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Postby mirex » Mon Sep 13, 2010 10:42

I can't promise anything, because my hands are full at the moment. Try bashing me every week and maybe I'll find few hours to add its support into Biturn.

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nice

Postby reube123 » Mon Jul 01, 2013 4:45

I can't promise anything, because my hands are full at the moment. Try bashing me every week and maybe I'll find few hours to add its support into Biturn.
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