I found some code for loading the rbm files for this game but gibbed stop working on it.
But i want to add an export/import function for each block (mesh,faces,uvmap) into a wavefront obj format or milkshape3d format.
I just want to edit the mesh (moving the vertex) and save back into the rbm.
I put an sample rbm into the rbm directory.
The Model Viewer use xna.
If you can take a look on it.
http://rapidshare.com/files/417826775/G ... lanche.zip